MOGA updates for the other games I mentioned are probably a pipe dream, but everyone should take to Twitter and let Gameloft know we want the feature anyway.
Gameloft only wins by adding MOGA support to these games’ store descriptions. MOGA controllers may be a niche accessory, but anybody who invests in one is going to want more games to play. The best case scenario would be for Gameloft to start wearing MOGA support in its Windows Phone 8 games loud and proud. I couldn’t get Dungeon Hunter 4 to recognize the controller a few days ago, but I’m still kind of new to the accessory. Why would the controller start working after an update instead of when the games launched? That’s a mystery… Unless reader reports that neither game initially worked with MOGA were erroneous. That’s a curious explanation, considering that the Android versions of Asphalt 7 and Dungeon Hunter 4 worked with MOGA long before the games were even ported to Windows Phone. The Android versions of those games support MOGA, and somehow that code made its way into the Windows Phone 8 versions as well. According to a Gameloft representative, the addition of MOGA controls in Asphalt 7, Asphalt 8, and Dungeon Hunter 4 was not completely intentional. Windows Phone Central asked the publisher about the possibility of future support. It will be coming to Windows Phone, Windows 8, Android, and iOS later.
3, Six-Guns, Amazing Spider-Man, Dark Knight Rises, and (to a lesser extent) Order & Chaos Online all practically beg for controller. The latest in the popular action-RPG series, Dungeon Hunter 5 promises better graphics, an improved system, and much more. Now that three Gameloft titles support MOGA controllers on Windows Phone 8, the natural question is whether Gameloft will go back and add support to previous releases.